Most of the feedback I had for my preview of Mass Effect Accelerated was very positive, but one critique that came up was that it seemed too complex for a game of Fate Accelerated. While I like the level of complexity and granularity I am achieving (as I think it models the video games well with Fate), it definitely isn’t for every Fate GM or player. This inspired me to take a pass at Mass Effect as modeled after the excellent It’s Not My Fault.
Check out this Q&A on The Dresden Files RPG and Dresden Files Accelerated for hitting 250 sub’s on my channel!
As some of you are aware, I have been working on a Mass Effect Accelerated homebrew ever since I beat Mass Effect Andromeda. The marriage of the two was a no-brainer for me: I love Fate, and I love Mass Effect. Viola!
Here’s my response to a great topic put forward by Chalice in Chains on the idea of Aspect Stacking in Fate.
I’ve been so busy taking it to the kett and forging a new home for the sapients of the Milky Way Galaxy in Andromeda, I almost forgot to let you all know about my latest So You Wanna Make a Character video. This one is on the fantastic, but unofficial, Mass Effect RPG using Fate 3.0 by Don Mappin. Take a look at the video if you want to see Don’s work in action as we bring a hotshot turian ace to life!
This was a bit of a video response as well of a continuation of my series The Basics, where I breakdown RPG’s into more digestible chunks and discuss them. Here I talk about Conditions and how DFA implements them.
Watch as I go through the entire process of character creation for Dresden Files Accelerated. Accelerated or not, there is still a lot to talk about!