Recap: The Motor City Files, Session 1

I ran the first of a two-part Dresden Files Accelerated casefile – The Motor City Files – on the 15th. It was another great session of roleplaying and narrative powah, thanks to my great players. It was also a great shakedown of Dresden Files Accelerated’s mechanics, as this was only my third overall session using the newer system (and only my second running it.

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Review: Leaves of Chiaroscuro

What would it be like to know that humanity is but one of God’s many sentient creatures? What if magic had shaped the very course human civilization? What if we lived in the shadows of a wondrous age long past and one that has only just arrived?

If you’ve ever asked questions like these, or if they stir your imagination, look no further than the alternate world of Asiyah and Leaves of Chiaroscuro, a world of exploration, intrigue, and magic Powered by Fate Core. Asiyah is a world not entirely unlike our own, experiencing the Renaissance much as we did but with notable exceptions: in Asiyah, there be dragons! Magicians both meager and magnificent ply their trade along side a new wave of inventors. Strange, beings known as celati walk the streets of Asiyah’s Italian city-states, remnants of when the world was young and enchanted.

Written by Megan Bennett-Burks and Jason Lada, Leaves of Chiaroscuro offers a unique historical roleplaying experience in a world that never was, leveraging the flexibility of Fate to bring its strangeness and intrigues to life. Let’s peel open the pages of this unique experience and take a closer look. Continue reading “Review: Leaves of Chiaroscuro”

Personal Moves for Urban Shadows

My budding love affair with Powered by Apocalypse went to the next level with my completion of Urban Shadows. As I prepped for a new So You Wanna Make a Character video, I came up with an add-on to my future Urban Shadows experiences: Personal Moves.

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Simply Accelerated Mass Effect 2.0

Here is my second pass of Simply Accelerated Mass Effect. I have added some clarifying notes to the character creation, changed the approaches to the version seen in Dresden Files Accelerated, and made some alterations to the Races and Classes.

The Race and Class alterations were mostly streamlining. In some cases I changed them completely to move away from the design ethos of the stunts actually performing an action to the stunts modifying or expanding actions (as is proper).

Additionally, I notated the Mob rules I am using for the game (again, Dresden Files Accelerated) and added a section on how to handle vehicles. Check out the full document below:

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Recap: Investigate Broken Hill

Recently, I ran a session of my first draft of Simply Accelerated Mass Effect: a scaled down version of my Mass Effect Accelerated project, heavily inspired by It’s Not My Fault! Three player characters launched off the deck of a Systems Alliance dreadnought in a Kodiak shuttle, heading Earth-side on an important mission in Broken Hill, Australia only a few weeks after the end of the Reaper War. They were:

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