Simply Accelerated Mass Effect!

Most of the feedback I had for my preview of Mass Effect Accelerated was very positive, but one critique that came up was that it seemed too complex for a game of Fate Accelerated. While I like the level of complexity and granularity I am achieving (as I think it models the video games well with Fate), it definitely isn’t for every Fate GM or player. This inspired me to take a pass at Mass Effect as modeled after the excellent It’s Not My Fault.

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That’s a Cool Trick: Minor Talent Mk. II

Last week, as a part of my celebration of Dresden Files Accelerated’s preorder release, I posted a couple of homebrew mantles. Today I want to revisit one of them: the Minor Talent. I’ve had a chance to work on this one a bit more due to working on a premade character for my next Dresden Files Accelerated game (more to come on that) and this is the result:

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Mantle Madness!

Dresden Files Accelerated is coming! To celebrate the preorder of one of my most anticipated releases of 2017, I thought I’d share a couple of homebrew Mantles I’ve cooked up. Don’t know what a Mantle is in Dresden Files Accelerated? Here’s the summarized version:

Mantles replace Templates from The Dresden Files RPG and act similar to classes – they help define who your character is and what they do. Mantles accomplish this by providing a set of free traits (conditions and stunts) that create the flavor of that Mantle. They also have a list of additional stunts that can be taken for Refresh.

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Follow-up: Fairy Tail with Fate

You all might remember my post regarding a system for running magic in Fairy Tail using Fate Accelerated. Well, I had a chance to actually see how it worked and…well…it wasn’t great. It was clunky, and failed to actually address what I was shooting for. Hey, that’s fine, live and learn. It did bring me to a few conclusions however..

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