The Style-Wars

I was briefly a part of a discussion on one of the many fine Facebook Groups dedicated to the hobby. The topic was on the perennial debate over style of play in role-playing games. It was all good stuff, but one commentator stood out to me. This individual, quite directly, stated that they come to a table to play a game and not engage in any story-telling hogwash (I’m paraphrasing). I didn’t respond at the time, not wanting to be drawn into a style-war sort of argument, but it did get me thinking.

Thus, having percolated a bit, I would like to start with this: play as thou wilt.

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Quickfire Round-up: Recaps and Behind the Session

It’s been a little while hasn’t it!? There’s been travelling and holidays and wrestling with things that must be grappled into submission. I’m not here to talk about that though, I’m here to talk about all the games I’ve ran and played in since my last post. There’s quite a few, so let’s get started with this quick-fire round up:

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Behind the Session: Ghosts

Ghosts, a session of The Dresden Files RPG, was what I ran for this years BrigadeCon. I was able to play with some new folks, introducing them to the game for the first time. In that I hope I was a pleasant gate way, showcasing to them the strength of the game and the setting. Like every session, I have some thoughts about how it went so lets talk about it.

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Recap for Ghosts: A Session of The Dresden Files RPG

Ghosts was the session of The Dresden Files RPG that I ran this year for BrigadeCon (Streak!). It was a great four hours with Rob D., Chris J., Lloyd T., and Michael W. and I was pleased with the session. Let’s sum it up:

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Behind the Session: Through the Mire and Smoke

I play a lot of Fate via The Dresden Files RPG and I’ve had a lot of great sessions. This one, by far, was the best in terms of a crew of folks who know their Aspects stuff. Compelling, self-compelling, create advantage, and of course invoking: this one had it all. This was the single most impressive thing about this one-shot as it showcased the most unique aspect of Fate and continual pushed the session in interesting direction.

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Recap for Through the Mire and the Smoke

I had the pleasure of finally playing with Chepe (also known as FaunTrodden on Youtuve) as well as John from Red Dice Diaries and Thashif (who I’ve had the pleasure of playing with before, but it was good to play with him again) for my first game of BrigadeCon 2015! Chepe ran a session of Edrigohr, a Native American-inspired Fantasy based on Fate Core. I was playing Ch’ni’wa, the Spider of First Town. John from RDD was playing as Ja’Sool, an eccentric inventor with knowledge of the Mire and Thashif was playing as Gri’tak, a warrior turned blacksmith that was too old for this business.

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